![]() ![]() ![]() The Windows 95 user interface design team was formed in October, 1992 during the early stages of the project. This paper discusses the design team, its goals and process then explains how usability engineering principles such as iterative design and problem tracking were applied to the project, using specific design problems and their solutions as examples. Many changes have been made in almost every area of Windows, with the user interface being no exception. ![]() Windows 95 is a comprehensive upgrade to the Windows 3.1 and Windows for Workgroups 3.11 products. Iterative design, Microsoft Windows, problem tracking, rapid prototyping, usability engineering, usability testing. Specific design problems and their solutions are also discussed. This design briefing describes how the usability engineering principles of iterative design and problem tracking were successfully applied to make the development of the UI more manageable. +1 206 936 development of the user interface for a large commercial software product like Microsoft ® Windows 95 involves many people, broad design goals, and an aggressive work schedule. The Windows ® 95 User Interface: A Case Study in Usability Engineering The Windows® 95 User Interface: A Case Study in Usability Engineering ![]()
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